malleus monstrorum the trove

This guide includes Mythos beasts, Gods, independent races, servitor races and unique entities as well as a few creatures of mythology that could find themselves in a CoC game and a . The victim may attempt to detach the feeding limb with an Extreme STR roll or sever it if 10 damage can be inflicted with a slashing (impaling) weapon (see Armor). Gather (mnvr): each round 1D3 random investigators or other humans are grabbed by Hasturs ever-moving tentacles (if within 10 yards/meters). Veteran Keepers and Cthulhu Mythos fans may herein find a surprise or two. See the following entries for specific information on the differing cults devoted to this entity. One small but organized group is the Cult of Ghroth, who lurk in the Goatswood area of England and work to divine meaning in Ghroths passing. Whether any truth lies within this notion remains a mystery. A human viewer might see it as a horrific conglomeration of buffalo-like heads with mouths full of shark-like teeth or as a mass of human faces combined with insectoid limbs. Malleus Monstrorum: Cthul. No effort has been spared and no corners have been cut. Kassogtha, the coiled one Sanity Loss: 1D10/1D100 Sanity points. In the main, a Hard POW negates this effect, although those at the periphery may have their roll decreased to Regular difficulty. What seems evident is that Bal-sots appearances became connected in human minds to lions and then cats. Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. Cult While no organized human cult is devoted to these beings alone, their adoration may play a role in ceremonies held to praise other more significant beings, such as Shub-Niggurath, Yog-Sothoth, Cthulhu, Tsathoggua, and so on. To date, the truth remains out of reach, as no one has yet come forward to test this theory. The spine detaches from Glaaki and from it grow protrusions through the victims body. The effect causes a zone of darkness to descend on the area, through which moon, star, sun, or other light cannot pass. Possible Blessings A handful of possible powers or abilities a cultist of this entity may possess. Thus, while its first contact may inspire humans to be adherents of Chorazin, they soon come to understand the truth and thereby come to worship Cthulhu. Fighting 80% (40/16), damage 4D6 per tentacle Grab (mnvr) 80% (40/16), held, damage 7D6 (see above) Crush 50% (25/10), damage 13D6 Armor 10-point hide and otherworldly material. This apparently formless entity may inhabit trees and plants, but may also form flesh from such vegetation and soil to take a satyr-like form, from whence its name comes. shooting in south central los angeles today. According to the Book of Eibon, Groth-Golka resides beneath Mount Antarktos (somewhere in the South Polar region) upon a Black Cone. Despite investigations by a number of researchers, the meaning or purpose of this Black Cone remains elusive, although a few have suggested this may be a cryptic code concerning some form of powerful energy device or one of the exceedingly rare Dark Gates that is thought to reverse time and matter. 241 CHAPTER 2 m a l Possession: should a person consume a portion of Yumengtis flesh (knowingly or otherwise) the Old One may take possession of that individual unless they can succeed with an Extreme POW roll. While such appearances are rare, the Messenger is cited in numerous tomes, although its connection to the Crawling Chaos is not often mentioned. Magic POW: 175 Magic Points: 35 Spells: Specialsee Powers, which mirror certain spell effects. Now, such groups share little to no contact, each existing in isolation. If the POW roll is fumbled, periods of brooding introspection while awake haunt the victim, each lasting 1D10 minutes. Increase of the Cthulhu Mythos skill by 3D10 points, with an associated and equal Sanity loss. With two arms does Yig grasp this world, claiming dominion and ownership. Those within 20 yards/meters without adequate breathing apparatus should attempt a Hard CON roll or be overcome with nausea (all actions performed at increased difficulty or with a penalty die); fresh air out of the zone of effect for 1D4 rounds diminishes/negates the effect. Flame Lash Cast Away (mnvr) Dodge 75% (37/15), damage 3D6 (ignores mundane armor) 75% (37/15), damage 6D6 (see above) 80% (40/16) Armor None. This group apparently existing to guard and tend their god in its dungeon-like prison. Such reports may illustrate BMoths power to affect or control the weather, such as causing winds to pick up and fall and thereby direct boats toward its foggy clutches. Aura Mystery, glamour, and sensuality are often key elements in the appearances of Lilith, each designed to ensnare the unwary and foolish. Translation and later editions may be incorrect and cause the dismissal to either not work at all or carry some allied and worrisome effects. Often, such people favor a bohemian or decadent lifestyle, which may be illustrated through an obsession with artistic pursuits (such as poetry, fine art, and drama) and aesthetic attitudes. Alternatively, may consume one single target. In some way, the nagae (see Nagae) seems to be material embodiment of Cyeghas will (conscious or unconscious), able to go where the deity may not yet, being limited in power and ability. If reduced to zero hit points, Bast disappears in a cloud of black smoke. Many favorites of the Mythos find their way on to these pages Azathoth, Great Cthulhu, Tsathoggua, Yog-Sothothas well as plenty of less common creationsByatis, Idh-yaa, Rhan Tegoth, and Vorvadoss, to name but a few. If given as a blessing, The Black provided is a small quantity, which the user may ingest to open mind communication with Yibb-Tstll at any distance and through any dimensional difference. What special powers does it possess? Those dumbfounded are unable to move, think, or take any action. Powers Devastation: this great storm destroys crops, forests, and houses for miles around, with the land, left barren and broken. Upon a dozen or more cloven-hoofed legs it strode, like some monstrous porcine hell beast, its flesh rough and wrinkled, bloated and pale. But, like their god, they must consume to live, feeding off animals or humans to avoid shriveling away and becoming a living but inanimate husk. Strong light can dispel the deity (causing 10 damage per round), while normal light (flashlights, fire, and the like) cause harm (1 damage per light source), although these will have to be constantly relit as the entity can cause all light within 100 yards/meters to go out by expending 1 magic point. Combat Attacks per round: 1 (stomp, strike, tear, crush) May stomp and strike, or use its bite or claws to tear, grab, and crush. While many texts consider Sebek to be a Lesser Old One it is understood by some that this entity may be related to or is mutation of the lloigor race. Once overcome, the victim cannot break the spell, requiring others to hold them fast and negate the magic; possible methods for this include spells, taking the victim far from the source of the sounds, knocking the victim unconscious (on waking, they may attempt a new Hard POW roll to be free of the music), or causing harm to befall Zoth Syra / Yoth Kala. Thoughts of deep and dark things lurking in the depths may plague the dreams of those somehow touched by Ghizguth. It reforms within its ice prison in 1D100 years. Grab and grasp (mnvr): the hands or tail of Yig grab and coil around the target, holding them firm unless they are able to break free with an Extreme STR or DEX roll. Often, such individuals are musical geniuses, for whom this music acts like a Rosetta Stone: a pathway to understanding levels of sound and music heretofore unknown. Whether these names have any significance is, to date, unknown. If reduced to zero hit points, the body possessed by Ygolonac crumples to the ground while the Old Ones mind returns to it lair. By answering these questions, you form a picture of the entity, allowing you to then specify certain characteristics and abilities. Travel: by touch, may enable a person to travel physically to any place or time, and Yog-Sothoth may appear anywhere in the universe or other dimensions for a limited time before it is pulled back to the spaces between realities. In this manner, does the entity create lurkers (see below). The pre-historical record (such as it is) has accounts concerning the worship of bird-like deities, and most scholars agree that temples to Groth-Golka existed in ancient BalSagoth, Atlantis, and Hyperborea. View the latest uploaded digital magazines, online catalogs, digital brochures, and more on AnyFlip. Reproduction of this work by any means without written permission of Chaosium Inc., except for the use of short excerpts for the purpose of reviews and the copying of character sheets and handouts for in-game use, is expressly prohibited. For those attempting to classify the deities of the cosmos, this entity is perplexing due to it being considered a Great Old One by some, an Outer God by others, and a unique parasitical entity by the rest. It is said that, when the stars are right the Great Old Ones will plunge from world to world and the universe shall truly know fear. Anyone exposed after 4 rounds worth of exposure and who survives the encounter, should then make a Luck roll: if failed, they suffer blind spots and/or intermittent blindness for the following 1D10+2 days and excruciating pain (impose one penalty die to skill rolls as necessary); if this roll is fumbled, the character becomes permanently blind and will have to readjust to living without sight. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. Anyone who drinks the wine may be contacted by the deity, who may send visions or messages (Sanity loss may apply), and can also compel that individual to enact its wishes if they fail a POW roll. Quachil Uttaus, treader of the dust Sanity Loss: 1D6/2D10 Sanity points. Those accessing magical Gates, spells, or arcane artifacts may unwittingly find themselves close to Azathoth or its will. Some worshippers are able to corral a few followers, forming themselves into death cults, although these are rare and usually quickly stamped out by worried authorities. CHAPTER 2 m a l 34 DEITIES OF THE MYTHOS 35 CHAPTER 2 m a l Azathoth, the seething nuclear chaos Powers Coterie: accompanied by 1D10 servitors (see Outer Gods, Servitor of) and 1D6 lesser outer gods (Outer Gods, Lesser) who play nightmarish music designed to placate Azathoth. Designed for 5th Edition Pendragon. Those surviving fulfill the needs of their primal and mindless sire; no two spawns are exactly alike (see Ubbo-Sathla, Brood of). Usually, such snakes are above-average sized venomous members of their species common to the locale. Powers Unsolvable Puzzle: those who approach the avatar are tested (requiring a successful INT roll): if this test is failed, the entity sets a puzzle for the individual to find a solution. From the spawn of Abhoth to yuggs, the monsters of the Mythos are herein described, their lore and statistics updated and revised for the Call of Cthulhu 7th edition game. The victim may attempt to break free with an Extreme STR or DEX roll. Music of the Spheres: a never-ending song, cast out into the void, that can awaken dead and slumbering gods or cause such strange life to be born. This group is apparently comprised of the learned and academic who seek deeper knowledge and the secrets of life. Jeff dives in for a look at, and his review of, the Call of Cthulhu: Malleus Monstrorum slipcase set from Chaosium Inc. 80 DEITIES OF THE MYTHOS One hypothesis, outlined in the sought-after Rendering Voices of Duncan, talks of these lesser entities acting in the fashion of soldiers, used to corral or meter out punishment to those who would raise the ire of the Elder Gods. Encounters with Tulzscha are rare and most likely to come via its cultists or in the shape of those possessed by a portion of the Outer God. This may be a simple matter of light versus darkness, although one would suspect this division and animosity are born out of deeper and perhaps hidden considerations. Secrets of a dark and sinister hue coalesce around this entity whose cultists often mask the truth of their beliefs behind more traditional pagan practices and gods. Scott David Aniolowski and J. Todd Kingrea: Eihort. STR 200 CON 400 SIZ 150 *DEX may increase to 80 or more with maturity. Aura Shimmering and cascading emanations of light appear to herald this entitys arrival. 26 Magic POW: 240 Magic Points: 48 Spells: any as determined by the Keeper; suggest Alter Weather, Create Mist of Rlyeh (frosty variant), Dominate (extended range). Cult Human cults worshipping Tindalosians are rare, though a number exist that are intent on hastening the arrival of Tindalos on Earth and allowing its inhabitants to feast upon humanity. Of course, not all humans have done this, as there are many who have seen, discovered, or been taught the truth and see this entity clearly as an allconsuming cosmic power in the shape of the Black Goat of the Woods with a Thousand Young, a.k.a. Explorers and investigators delving through mi-go outposts and the like may come across effigies and idols related to the Keeper of the Moon-Lens, in addition to encountering brain cases holding human brains, who may be able to convey further details of the mi-go worship of ShubNiggurath and its avatar forms. It carried a strange luminosity that seemed at times to change from blue to green and back again. STR CON SIZ DEX Formless n/a n/a n/a n/a Satyr 100 100 60 80 Monstrous 200 100 200 50 Encounters While direct encounters with the Great God Pan are rare, travelers in wild places may be attacked or spy the transformed followers of this entity. Some flow through one another, while others become temporarily or permanently joined. Its only facial feature is a three-lobed burning red eye, and, other than its wings, it possesses no arms or legs.